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C22 Fragmentation Grenade

Category: munition

Profession: Weaponsmith [WS] Skill: Intermediate Munitions Crafting

Description: The C22 Fragmentation Grenade, a more powerful version of the C12, is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose "throw". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. This grenade has no special effects beyond basic damage.

Complexity: 20 | XP: 0

Components

Quantity Component Subcomponents Type.
1 Warhead Assembly schematic not found Required
1 Warhead Fusing schematic not found Required
1 Warhead Effect Booster schematic not found Optional
1 Warhead Enhancer Assembly schematic not found Optional
1 Fragmentation Effect Enhancer schematic not found Optional

Top 1 Resources

14 Metal (Required)

No Market


No Market


No Market
4 Steel (Required)
Mustafarian Steel [poor fair good excelent]
DR:975 FL:0 PE:0 OQ:719 MA:383 SR:973 UT:928 CR:783 CD:607 HR:973 ER:0
Etidea (793)

No Market

Mustafarian Steel [poor fair good excelent]
DR:966 FL:0 PE:0 OQ:950 MA:394 SR:975 UT:970 CR:766 CD:625 HR:968 ER:0
Quadogeic (827)

No Market

Mustafarian Steel [poor fair good excelent]
DR:974 FL:0 PE:0 OQ:971 MA:358 SR:986 UT:973 CR:773 CD:640 HR:997 ER:0
Utaoja (834)

No Market
2 Steel (Required)
Mustafarian Steel [poor fair good excelent]
DR:975 FL:0 PE:0 OQ:719 MA:383 SR:973 UT:928 CR:783 CD:607 HR:973 ER:0
Etidea (793)

No Market

Mustafarian Steel [poor fair good excelent]
DR:966 FL:0 PE:0 OQ:950 MA:394 SR:975 UT:970 CR:766 CD:625 HR:968 ER:0
Quadogeic (827)

No Market

Mustafarian Steel [poor fair good excelent]
DR:974 FL:0 PE:0 OQ:971 MA:358 SR:986 UT:973 CR:773 CD:640 HR:997 ER:0
Utaoja (834)

No Market
5 Metal (Required)

No Market


No Market


No Market

Atributes

Attribute Assembly Weight Experiment Weight Min. Max.
Complexity 20 20
xp 35 35
minDamage SR: 100 % OQ: 50 % SR: 50 % 400 960
maxDamage SR: 100 % OQ: 50 % SR: 50 % 1400 1600
woundChance Resource quality does not matter
Resource quality does not matter
Resource quality does not matter
1 1
attackSpeed Resource quality does not matter
Resource quality does not matter
Resource quality does not matter
100 100
reuseTimer 10 10
hitPoints Resource quality does not matter
Resource quality does not matter
Resource quality does not matter
1000 1000
maxRange SR: 100 % OQ: 50 % SR: 50 % 13 30
attackCost Resource quality does not matter
Resource quality does not matter
Resource quality does not matter
100 100