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Anti-Personnel Devices & Traps I
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Architect Schematic #1
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Armorsmith Socket Bonus
Battery Dump Module
Bothan Species Features
Buildings I: Small Houses
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Casual Wear I: Basics
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Chef Schematic #1
Chef Schematic #2
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Deflectors I: Deflector Components
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Delinquency I: Spice
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Domestic Arts I: Simple Cooking
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Droideka Shield Module
Electrical Shock Module
Emergency Medicine I: Bacta Infusion
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Emergency Medicine IV:Improved Bacta Infusion
Engineering I: Tinkering
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Entertainer Item Use I
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Entrees I: Basic Meals
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Field Wear I: Basic Gear
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Flame Jet Module
Formal Wear I: Fashion Basics
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Human Species Features
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Medicine Knowledge I: Poison Inoculation
Medicine Knowledge II: Disease Inoculation
Medicine Knowledge III: Improved Nutrient Injection
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Mixology I: Cantina Favorites
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Mon Calamari Species Features
Novice Architect
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Organic Chemistry I: Suspensions
Organic Chemistry II: Duration Mechanisms
Organic Chemistry III: Stimpack B
Organic Chemistry IV: Compounds
Personal Armor Appearance I: Basic Appearance
Personal Armor Appearance II: Advanced Appearance
Personal Armor Appearance III: Expert Appearance
Personal Armor Appearance IV: Artistic Appearance
Propulsion Technology I: Simple Ion Drives
Propulsion Technology II: Thrust Dynamics
Propulsion Technology III: Advanced Hyperdrive Engineering
Propulsion Technology IV: Advanced Drive Theory
Pursuit & Countermeasures I
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Regenerative Plating Module
Rodian Species Features
Shipwright Schematic #1
Shipwright Schematic #2
Spaceframe Engineering I: Small Chassis
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Spaceframe Engineering IV: Advanced Ship Design
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Stealth & Subterfuge II
Stealth & Subterfuge III
Stealth & Subterfuge IV
Sullustan Species Features
Survival II: Advanced Techniques
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Tailor Socket Bonus
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Torturous Needle Module
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Trapping IV: Elite Martial Design
Twi'lek Species Features
Underworld IV: Connections
Weaponsmith Socket Bonus
Weaponsmith Socket Bonus
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